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In the late game there are actually some options for augmenting her physical attacks, mainly in the form of some easily accessible status whips, but to get the most out of your Lovers confidant you’ll want to focus on spells.īy far the best option is the Ring of Envy, which automatically applies Concentrate, an ability that multiplies your next magic based spell damage by a whopping 2.5 times. Yes she has a singular heal and a few other additions, but the main event is those Fire spells and her huge Magic stat that are jointly designed to demolish your opponents. It’s immediately obvious upon recruiting Ann that she is primarily a spell based damage dealer.

Finally, if you’re insistent on keeping Morgana around into the late game then we’d recommend grabbing the Tiki Keychain – this bad boy increases healing done by 50% through the Divine Grace passive. If you’re intent on being a little more aggressive with our little feline friend, then Jade Wind Necklace is probably your best bet since it applies Wind Amp, which increases Wind damage by 50%. The first one is rather obvious: Get working on that Death arcana to open up the SP Adhesives – that drip feed of SP each round can make a real difference. Should you wish to do so then you’ll have quite a few options for Accessories. We’d argue that the mid and late game present much better damage options, and indeed much better healing options with Joker, but some players will likely opt for keeping their pocket healer present throughout. His repertoire of restoration and Wind spells make him essential in the very early game and will keep him relevant for quite a while. Whilst we’d argue that Joker can complete the task just as well, Morgana is at the very least considered as the early game ‘canon’ healer.

Regent is another early accessory which increases Strength by a small amount and automatically grants Tarukaja, ideal for a physical powerhouse such as Ryuji.
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Grabbing a Regen Patch of sorts is a great early game option – you’ll want to spam his physical attacks as much as possible, and whilst the small amount of HP recovered each round isn’t that huge it’ll certainly add up. Then there is of course the small matter of the massive physical damage that he is capable of putting out, which is absolutely the direction we would go. He does have access to Elec spells of course, but given that other forms of disable are easier to apply we don’t tend to recommend you steer him towards that.

Bravery Sash: Passive: Arms Master – 50% less HP cost for Physical SkillsĪs you might imagine, Ryuji is all about those physical attacks.Regent R: +5 Strength and Auto-Tarukaja.
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It’s worth bearing in mind at this point that Amp and Boost versions of passives do stack with each other, so when we’re recommending one of these in accessory form it’s because the character in question either does not have access to them naturally, or their usage can free up a skill slot whilst retaining the passives. Today we’re putting together a list of Accessories which, at least in our opinion, most suit their wearers. With such a varied selection of team mates however, it can be difficult to determine who should take what. Sure, there are the usual damage reductions and buffs, but if you dig a little deeper you’ll find some that house entire spells, ludicrous stat buffs and critical amounts of regeneration.
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Where others may confer simple beneficial effects, like immunity to an element or a reduction in damage taken, those found in Atlas’ most prized series can completely change a party member. Unlike the majority of RPG games, Accessories are given a great value in the Persona series.
